By Vinod Narayanan on Jun 2, 2017 5:16:26 AM
There is a huge misconception about the actual meaning behinds words such as wireframe, mockup and prototype. They are considered by most as a method to show a design.
UI design process goes from wireframing to mockups to prototyping, with variation in fidelity for each stages. Prototype is interactive while wireframe and mockup are both static. Between wireframe and mockup, wireframe is low-fidelity while mockup is high-fidelity.
UI design different stage
Wireframe is the visual representation of the skeletal framework of a website. Wireframes can be a freehand drawing on a piece of paper or sketches on a whiteboard. It is the fastest way to get your idea ready for brainstorming. The wireframe depicts the page layout or arrangement of the website’s content, including interface elements and navigational systems, and how they work together. The wireframe lacks typographic style, color, or graphics, since the main focus lies in functionality, behavior, and priority of content.
Wireframe rendered using Balsamiq
- Wireframe Showcase
Mockup provides high-fidelity, static, design representation. They are visually more appealing, has colors, fonts, text, images, logos etc., giving it final product look-and-feel. Mockups are useful to get early buy-in from a stakeholder. They are a good feedback-gatherer.
Mockup created based on wireframe
- Adobe Photoshop/Illustrator
Prototype is a simulation of the final interaction between the user and the interface. It helps users to understand how the the functionalities in an application will work. Prototypes help provide proof of concept, more importantly expose any usability flaws that are not found during wireframes and mockups stage.
Wireframe, mockup and prototype have their own characteristics and usage scenarios in a specific stage. How they are used depends on specific requirements.